The Story of the Card Game

 As a campus educator at a school for children aged 6 to 12, I organize the children's leisure activities and take care of lunch. During the summer holiday program in 2017, card games were a huge hit. However, some of these games had names that are now considered offensive and politically incorrect. We quickly renamed these games in front of the children to "Hello" or "OK" or simply gave them new, invented names.

One game that was particularly popular with the children was a mix of luck and strategy. The gameplay required foresight but also offered surprising moments of luck – the perfect balance! The children even developed their own rules for this game and combined it with other card games. This is how the first version of "High & Low" was born.


Since the children were so enthusiastic, we quickly created our own cards with symbols and numbers in Word and printed them on thicker paper. The name "Hello" became "Hello Higher," and during one of the lockdowns, we even designed the first concept for a possible print run. Unfortunately, the idea was then somewhat forgotten.


But in 2024, I decided to revive the project. A colleague designed a beautiful new design, and the game received its final name: High & Low. We had a prototype made and extensively tested it at meetings with friends, collecting feedback. The insights gained were incorporated into a revised concept, and we started looking for producers.


Our vision was clear: High & Low should inspire as many people as possible. Therefore, we decided to take the plunge: We launched a Kickstarter campaign in parallel and collected pre-orders.

https://www.kickstarter.com/projects/highandlow/high-and-low-card-game


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