The Bomb and the difference of design
Bold vs. Subtle: A Design Dilemma in Card Game Creation
Creating a card game is a lot more than just coming up with fun rules. It's about the entire experience, and that includes the visual design of the cards. Recently, while working on my game "High & Low - Card Game", I found myself agonizing over one seemingly small detail: the design of the number ten.
One of the key cards in the deck is, of course, the ten. It's a high value, and I wanted it to stand out. However, I quickly realized that there were many ways to make it stand out. The image above shows two of the options I was considering.
Ultimately, I decided to go with a design that was even thinner than the one on the right. The final ten in the game has a very delicate frame, almost like a whisper. It still conveys the high value of the card, but it does so in a way that feels more sophisticated and less aggressive.
What do you think? Which ten do you prefer? Let me know in the comments below! And if you're interested in trying out High & Low, you can find it here:
https://www.kickstarter.com/projects/highandlow/high-and-low-card-game
The new 10 looks much better!
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